![]() ![]() Players go to their favorite grind spot and farm. Players earn their levels and money from grinding mobs, daily quests, and daily experience boosts. There are very few instanced areas in this game, and this game does not focus on merely grinding dungeons over and over again. Whichever game you choose, be ready to grind, spend money for a form of progress, and endure lots of randomness. I’m also going to take several liberties: If you’re seriously considering picking between these games, I’m assuming you know at least a little of what you’re getting yourself into. But if you’re the type of player that wants a change of pace from “the big four,” they’re great options. Only a certain kind of player will play grind-centric titles. In our team’s last Overthinking article, I alluded to the esoteric nature of these games. And as with my criticism of Black Desert’s RNG system, I’m not going to give a “winner” per se, but I’ll recommend the type of player that might like this particular component. For today, we’ll just cover the different design philosophies. So what better opportunity than today to consider a deep, holistic, comparison between the two games? I plan on making this a two-part series. People often ask which of these two games is most worthy their time, given that they’re among the larger and newer and shinier Korean imports. I initially settled on Blade & Soul and Black Desert, but in the end my time (and money) went to Black Desert for three reasons: I wanted to be a dark knight, it had the nicer engine, and it was a sandbox, a genre I never really tried. Since I already played “ the big four,” I wanted a change of pace, so I looked eastward: the domain of Blade & Soul, TERA, Black Desert, and ArcheAge. (It actually looks like our FFXIV columnist Eliot even agreed with that sentiment.) Despite my disappointment, I soon realized this kind of grind was missing in my life, so I started looking. I gave it for about three days, but I wasn’t a huge fan of partying up and grinding the boss monsters for hours. I was excited for the game mode but was disappointed when I finally had a chance to play. ![]() It was right after I tried out Final Fantasy XIV’s Eureka. All of the figures on the shelves were eye-catching and uniquely designed, and I wanted to pull each one down and examine it.One of my favorite MMO stories is how I got into Black Desert in the first place. ![]() You can also power them up. It’s a very cool thing to see for anyone who likes small figures or remembers the holographic chess game from Star Wars. Hold one creature in each hand and move them close together to watch them do battle. You can pull one of the figures off the shelf and place it in front of you to use as part of your team. It is a rich and detailed area of the game that was an absolute feast for the eyes. The space where I picked out my creatures for battle is filled with a bunch of Amiibo-like figures. This Table Arena game, though, is said to be using intellectual property from that world but is otherwise unconnected. The most memorable part of Blade & Soul Table Arena wasn’t the game itself - which is a lot like Dragon Front if it leaned toward real-time strategy more than a trading card game.īlade & Soul is a massively multiplayer online game that premiered in Korea from Ncsoft.
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